Nov 18, 2006, 06:40 PM // 18:40
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#21
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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like i have told you rera...warriors should be focusing on stances more than enchantments.
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Nov 18, 2006, 06:57 PM // 18:57
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#22
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Wilds Pathfinder
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Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?
I still haven't heard a definitive reason for why I shouldn't use HH, Mending, or Healing Breeze. All you've been doing is saying, "you just shouldn't" or "that's not what warriors do" etc. If you won't give me a real reason, you should stop talking about it or else the thread might get locked.
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Nov 18, 2006, 07:32 PM // 19:32
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#23
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?
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I am worried about energy managment. Energy is needed for many tank skills, (ie glads defense, endure pain, HH{<--which i have no problem with}, deadly riposte, etc.) but that build has Glyph of Lesser Energy, which will greatly increase energy managment in the build. Which is why i have no problem with it, sorta. It is pretty weird how just about every skill is an ele skill, but looking at it, it looks pretty good.
Rera i believe I have said why a dozen times. Try searching a little harder...
http://www.guildwarsguru.com/forum/s...php?t=10075391
theres the reason for mending!
and the reason for breeze, is that it already takes away 1/2 of the warriors energy, which the warrior needs all of its energy so that it can spam thing likes glad's defense, so that it can res,(not sig, a monk res) or deadly riposte, GB, things like that. You do not know energy management with warriors, and you do not know warriors. You have said it yourself that you have never played a warrior. So stop acting like you know how to use a warrior, because you don't.
HH, however I have no problem with. Its a great skill.
Last edited by Dr Imperial; Nov 18, 2006 at 08:25 PM // 20:25..
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Nov 18, 2006, 08:14 PM // 20:14
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#24
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Wilds Pathfinder
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It's funny that you are telling other people to search a little harder, when a little searching would have taught you something about why we are even having this argument.
Gladiator's Defense is not spammable. It has a 30s recharge.
Energy isn't an issue because you can use things like Bonetti's Defense and a Zealous Weapon. You will have more energy than you know what to do with.
The post you linked didn't give any definitive answers. You said that 3 pips is not worth the energy regeneration. You don't give any reason why. You just say it's not worth it, period. Again, you should not tell people they are wrong unless you are prepared to explain *why*, in detail, every time. For reference, see this thread:
http://www.guildwarsguru.com/forum/s...php?t=10077972
Quote:
Originally Posted by Racthoh
If you're going to tell someone "no that doesn't work", you have to be prepared to explain "why"
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Last edited by Rera; Nov 18, 2006 at 08:16 PM // 20:16..
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Nov 18, 2006, 08:29 PM // 20:29
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#25
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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you don't use mending or healing breeze in a tank build. its just how its always been for me. Done. No more arguing. I know that what I am saying is correct and that is all that matters. You can tell newbs what you want to tell them, they can listen to you, or me, who actually has played a warrior, and plays once most often. Get some expierence before you talk to me about warriors.
I'm done arguing now.
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Nov 18, 2006, 08:40 PM // 20:40
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#26
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Wilds Pathfinder
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Well, according to the moderator's quote, that's wrong. You can't just say, "I'm right, you're wrong, period". You have to explain why. After all, that's what I did in my thread and it was closed.
And seriously, if you can't come up with solid reasons for it, can you really be sure you're right? Where did you get the idea that mending was bad? Did you read it off the forums and take it at face value, or did you actually think about it? There are real reasons for why mending is bad, and they are *not* the reasons you have listed.
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Nov 18, 2006, 09:15 PM // 21:15
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#27
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Did you read it off the forums and take it at face value, or did you actually think about it? There are real reasons for why mending is bad, and they are *not* the reasons you have listed.
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i would bet alot of people would disagree with you on that statement.
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Nov 18, 2006, 09:52 PM // 21:52
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#28
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Wilds Pathfinder
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That's because a lot of people are morons, which, incidentally, is the point I was making in that paragraph.
You still haven't given me a good reason for why mending and healing breeze are bad. All you've said up to this point is "it's not worth the energy" (why not?) or "that's just how it is" (who are you to say?).
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Nov 19, 2006, 01:57 AM // 01:57
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#29
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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the reason i want blood magic is becuase of this
if i used life syphone and life transfer if i have 12 blood magic they will be haveing a degeneration of 10 white i am regaining 10, taht heals a lot and hurts a lot! that is why i was looking into blood magic and also i can get plauge touch to which is a very good skill since it gets rid of conditions
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Nov 19, 2006, 11:33 PM // 23:33
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#30
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by SirRobin
the reason i want blood magic is becuase of this
if i used life syphone and life transfer if i have 12 blood magic they will be haveing a degeneration of 10 white i am regaining 10, taht heals a lot and hurts a lot! that is why i was looking into blood magic and also i can get plauge touch to which is a very good skill since it gets rid of conditions
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It doesn't hurt as much as any weapon could do at a spec of 12. Over the 11 seconds of your -7 Life Transfer, you deal 154 damage (14 damage a second). The Life Siphon lasting 22 seconds at -3 is dealing 132 damage (6 damage per second). That is not to say Life Siphon is bad, but a necromancer primary has the energy to spread it around multiple targets whereas a warrior cannot. All and all, for 13 damage per second with those two slots on your bar and depleting almost all of your energy. And that is if your target doesn't die before it lasts the whole duration, the hex isn't interrupted or better yet removed.
If I equip an ideal sword (customize, 15% damage mod) just by clicking on my target and swinging I'm dealing 18.78 damage per second:
http://www.guildwarsguru.com/calcula...me=1.33&crit=0
And that is not even factoring in the critical hits. Even if you take into consideration the occasional block/evade, enemy kiting, it's not worth it to take up two slots on your bar especially since one of them is your elite.
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Nov 20, 2006, 04:57 PM // 16:57
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#31
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Pre-Searing Cadet
Join Date: Jul 2006
Location: U.S.
Guild: The Drawbridge
Profession: W/E
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Quote:
Originally Posted by Rera
Wow, that build has a lot of armor. But where is Dolyak Sig?
The problem with going W/E is that you can't use Mending, Healing Breeze, and HH.
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If I'm going somewhere that I know there's alot of Elementals (ex. Fire Island, Desert) then I will sub the Dolyak Sig for Armor Earth or sometimes Healing sig. But only if I have a good monk with me. My hero monk seems to work well for that.
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Nov 23, 2006, 03:49 AM // 03:49
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#32
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Rera
Which is funny, because Magnetic Aura and Armor of Earth are both enchantments, and you called it a nice build. Why don't you tell *him* that warriors shouldn't use enchantments?
I still haven't heard a definitive reason for why I shouldn't use HH, Mending, or Healing Breeze. All you've been doing is saying, "you just shouldn't" or "that's not what warriors do" etc. If you won't give me a real reason, you should stop talking about it or else the thread might get locked.
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youre going to cast healing breeze as a warrior? howabout YOU give ME a reason why to use this spell (especially if youre maintaining MENDING with its -1 en)
btw kind of a big troll?
armor of earth sucks too- warriors moving 50% slower is not good. yeah the armor is nice, but If i run w/e anymore i usually stick with my oldschool hammer+aftershock style
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Nov 23, 2006, 04:00 AM // 04:00
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#33
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Krytan Explorer
Join Date: Jan 2006
Location: NJ
Profession: W/E
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Quote:
Originally Posted by Dr Imperial
like i have told you rera...warriors should be focusing on stances more than enchantments.
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Stances? In what? I dont believe players use a lot of stances in PVP (if any at all), and the AI changes have the monters running all over the place when you fight them...
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Nov 23, 2006, 06:54 AM // 06:54
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#34
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Kern Wolf
Stances? In what? I dont believe players use a lot of stances in PVP (if any at all), and the AI changes have the monters running all over the place when you fight them...
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Freeeeeeeeeeeeeeeeenzy. How dare you forget Frenzy + Sprint/Rush.
It's glued on every Warrior's bar.
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